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Gzdoom hud
Gzdoom hud




gzdoom hud
  1. #Gzdoom hud mod#
  2. #Gzdoom hud Patch#

The status bar is basically only usable if you use the ammo counter font only, nothing else. patches for Ep1-3 intermission maps (buildings, blood splat, "You are here" sign) any health, ammo or armor counter font (red) too much left also

#Gzdoom hud Patch#

"arms" replacement patch for status bar (overlaps "frags" section) this is shown too far on the left Ep1-3 intermission maps ("You are here") without the patches replacements for skull keys and keycards for HUD I am putting most of the UI graphics into the "hires" dir, except for menu screens (like TITLEPIC or INTERPIC) which won't get stretched if I don't put them into the "graphics" folder instead.

#Gzdoom hud mod#

As such, you need the HUD mod in every skins folder, as each GZDoom is a separate instance.I've been trying to get jDUI loading in GZDoom (v1.1.2 r101) but it is only working partially. Korell: Ah, I see, so you have a separate folder for each of the Doom games from the GOG installations and you've put a separate instance of GZDoom in each one. NRFTL+ is one that I've used that has map fixes to fix bugs in the original release, and it shows up as a separate campaign for Doom 2 if you load it up with the DOOM2.WAD file. There are plenty of addons available that have No Rest for the Living. I would still use the non-BFG Doom games (as they don't have the unnecessary changes made to them and I've read about people having issues with them, the non-BFG versions are preferred). If you really wanted to have an easy way to load the Brutal Doom pk3, you can just drag it onto the gzdoom.exe in the folder and it will then start up, but may prompt you for the IWAD if it detects all the different Doom installations.Īs for No Rest for the Living. So it might be looking for the HUD mod in the wrong place. As such, you need the HUD mod in every skins folder, as each GZDoom is a separate instance.īy associating GZDoom to the pk3 file type, I'm wondering whether it is calling the wrong GZDoom installation, as you have multiple GZDoom installations, one in each Doom game folder. Ah, I see, so you have a separate folder for each of the Doom games from the GOG installations and you've put a separate instance of GZDoom in each one. The BFG versions too which I used to use, because I still want to use Brutal Doom in No Rest for the Living. There are other Brutal Doom's in the other doom folders just to make sure they are included in the launching. I'd set the PK3 to be opened with GZ Doom, and made a shortcut to the PK3 on my desktop. The BFG versions too which I used to use, because I still want to use Brutal Doom in No Rest for the Living.ĭarkredshift: Here is my brutal Doom shortcut location. Here is my brutal Doom shortcut location. The HUD mod being in the Skins folder will then launch automatically. Then launch the executable with your shortcut. Korell: Looking at your screenshot, put the HUD mod inside that skins folder as it is alongside gzdoom.exe. START gzdoom.exe -iwad doom.wad -file brutalv20b.pk3 If you are using a standard config and save folder you can ignore these parameters, so launching Brutal Doom would just be: %savedir% is the path to the save folder to use (as again I use a separate save folder for each mod/TC) %config% is the path to the config file to use (as I use a separate ini file for each mod/TC) %addons% is my list of addons to use, e.g. Here I use a number of variables that are set depending on the options that I select in my batch script user prompts. START gzdoom.exe -iwad %iwad% -file %addons% -config %config% -savedir %savedir% I mentioned that I use a batch file, so for me the command I use is: Then launch the executable with your shortcut.Ĭan you post the contents of the shortcut? So that we can see what parameters you are using to load it up with Brutal Doom. Looking at your screenshot, put the HUD mod inside that skins folder as it is alongside gzdoom.exe. Darkredshift: There is a skins folder in all my Doom folders including GZ Doom.






Gzdoom hud